/**
 * 安卓白金英雄坛制作组 <br>
 * 文件名：Gesture.java <br>
 * 创建时间：2013-8-7 上午10:24:47 <br>
 * 所属项目：GmudEX <br>
 * @author 12548 <br>
 */
package lostland.gmud.exv2.data;

import lostland.gmud.exv2.Gmud;

/**
 * 类名：Gesture <br>
 * 说明：招式类
 *
 * @author 12548
 */
public class Gesture {

//	public static boolean b = true;

	public Gesture() {
	}

	public int llimit;                       //等级限制i1
	public int dmg_type;              //伤害类型i2
	public int force1;                    //兵刃威力i7i8
	public int force2;                   //拳脚威力i9i10

	public int dmgfix;                 //受伤系数i5
	public int hitfix;                    //命中加成i4
	public int forcefix;                //威力加成i6

	public String c;                      //内容字符串

	private static int here = 0;

	public static void setGesture(int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11, int i12, String s) {
		Gesture ges = new Gesture();

		ges.llimit = i1;
		ges.dmg_type = i2;
		ges.hitfix = i4 > 127 ? i4 - 255 : i4;
		ges.dmgfix = i5 > 127 ? i5 - 255 : i5;
		ges.forcefix = i6 > 127 ? i6 - 255 : i6;
		ges.force1 = i8 * 256 + i7;
		ges.force2 = i10 * 256 + i9;
		ges.c = s;

		Gmud.zs.add(ges);
		here++;
	}


	public static void init() {
		Room r = new Room();
		if (Gmud.zs.size() > 0) return;

		here = 0;

		r.skill(1).from(here); //基本拳脚

		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, "$N对准$n的$1用力挥出一拳");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, "$N提起拳头往$n的$1捶去");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, "$N挥拳攻击$n的$1");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, "$N往$n的$1狠狠踢了一脚");
		setGesture(0, 5, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, "$N往$n的$1一抓");

		r.skill(1).endbefore(here);

		r.skill(2).from(here); //基本剑术
		r.skill(3).from(here); //基本刀法（剑术的部分招数和刀法通用）

		setGesture(0, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N挥动$w,斩向$n的$1");
		setGesture(0, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N用$w往$n的$1砍去");
		setGesture(0, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N的$w朝著$n的$1劈将过去");
		setGesture(0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N挥舞$w,对准$n的$1一阵乱砍");

		r.skill(3).endbefore(here);

		setGesture(0, 2, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N用$w往$n的$1刺去。");

		r.skill(2).endbefore(here);

		r.skill(4).from(here); //基本棍法

		setGesture(0, 3, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N的$w往$n的$1狠狠地一捅");

		r.skill(6).from(here); //基本鞭法（双截棍的话也是可以抽的）

		setGesture(0, 3, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N将$w一扬,往$n的$1抽去");

		r.skill(6).endbefore(here);

		setGesture(0, 2, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N用$w往$n的$1直戳过去");

		r.skill(4).endbefore(here);

		r.skill(5).from(here); //基本杖法

		setGesture(0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N挥舞$w，往$n的$1用力一击");
		setGesture(0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N高高举起$w，往$n的$1当头砸下");
		setGesture(0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N手握$w，眼露凶光，猛地对准$n的$1挥了过去");

		r.skill(5).endbefore(here);

		setGesture(0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, "$N将$w对准$n的$1射了过去");

		r.skill(8).from(here); //基本招架
		//i2=0:拳脚招架拳脚；i2=1:兵刃招架拳脚；i2=2:拳脚招架兵刃；i2=3:兵刃招架兵刃
		//附加效果：dmgfix(i5) 负数攻击者受伤，正数招架者受伤
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果被$n挡开了。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果$n抓住了$N的手将其扭开。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果$n捉住$N，就地一拧，将其招式全部化解。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n不慌不忙，挥掌抡拳，化解了这一招");
		setGesture(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是被$n用手中兵刃轻巧地架开。");
		setGesture(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n身子一侧，用$W架开。");
		setGesture(0, 1, 0, 0, -50, 0, 0, 0, 0, 0, 0, 0, "结果$n将$W一架，$N收招不及，受了点伤。");
		setGesture(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果$n将$W挥得密不透风，$N唯恐受伤连忙收招。");
		setGesture(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果被$n硬生生地格开了。");
		setGesture(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n不慌不忙，竟然徒手将$w抓住了。");
		setGesture(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "只听见“锵”的一声，被$n格开了。");
		setGesture(0, 2, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, "这一招虽然被$n化解，但$n还是受了点伤。");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果“当”地一声，被$n挡开了。");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果$n上半身一仰，手中$W一抬挡开。");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "结果$n奋起神威，手中$W与$N的$w碰在一起，冒出火花。");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n操起手中$W，与$N的$w搅在一团，难分高下。");

		r.skill(8).endbefore(here);

		r.skill(7).from(here); //基本轻功

		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是被$n机灵地躲开了。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是和$n的身体偏了几寸。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n身子一侧，闪了开去。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n已有准备，不慌不忙地躲开。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n已经不见了身影。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是$n就地一滚，狼狈地躲开了。");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "但是被$n及时地避开。");

		r.skill(7).endbefore(here);

		r.skill(11).from(here);
		//八卦刀
		setGesture(0, 1, 0, 0, 0, 0, 40, 0, 0, 0, 21, 71, "$N一招「回身劈山刀」左足踏上一步,蓦地里横刀转身,呼的一声,向$n$1削去");
		setGesture(19, 1, 0, 0, 0, 0, 50, 0, 0, 0, 89, 71, "$N踏前数步「上步劈山」,刀带劲风由上而下劈向$n");
		setGesture(29, 1, 0, 5, 0, 0, 60, 0, 0, 0, 135, 71, "$N双手抱刀,急退两步翻身跃起,一招「童子拜佛」力劈$n");
		setGesture(39, 1, 0, 0, 0, 0, 75, 0, 0, 0, 186, 71, "$N一招「朝阳刀」直劈$n$1,刀身带动劲风直刮得$n耳边生疼");
		setGesture(49, 1, 0, 5, 0, 0, 80, 0, 0, 0, 240, 71, "$N一招「削耳撩腮」舞个刀花,$n上盘要害尽被笼罩");
		setGesture(59, 1, 0, 10, 0, 0, 90, 0, 0, 0, 30, 72, "$N急踏两步,一招「上步撩刀」由下而上撩向$n小腹");
		setGesture(69, 2, 0, 0, 0, 0, 50, 0, 50, 0, 76, 72, "$N刀交左手,「仙人指路」直刺$n,同时右手骈指点向$n$1");
		setGesture(79, 2, 0, 0, 0, 0, 120, 0, 0, 0, 127, 72, "$N一招「夜叉探海」竟以刀做剑,中宫直进刺向$n");

		r.skill(11).endbefore(here);

		r.skill(12).from(here);
		//八卦游身掌
		setGesture(0, 4, 0, 5, 0, 0, 0, 0, 80, 0, 245, 72, "$N一招「背心钉」转到$n身后一掌猛向$n背心灵台穴拍去");
		setGesture(0, 4, 0, 0, 0, 0, 0, 0, 60, 0, 40, 73, "$N一招「游空探爪」,飞起身形自半空中变掌为抓锁向$n$1");
		setGesture(0, 4, 0, 0, 0, 0, 0, 0, 40, 0, 92, 73, "$N大喝一声身形下伏,一招「劈雷坠地」捶向$n双腿");
		setGesture(0, 0, 0, 15, 10, 10, 0, 0, 100, 0, 138, 73, "$N运气于掌,一瞬间掌心变的血红,一式「掌心雷」推向$n");
		setGesture(0, 4, 0, 0, 0, 0, 0, 0, 70, 0, 189, 73, "$N阴手翻起阳手跟进,一招「没遮拦」结结实实的捶向$n$1");
		setGesture(0, 4, 0, 10, 0, 0, 0, 0, 50, 0, 241, 73, "$N上步抢身,招中套招,一招「劈挂连环」连环攻向$n");

		r.skill(12).endbefore(here);

		r.skill(13).from(here);
		//八阵八卦掌
		setGesture(0, 4, 0, 5, 0, 0, 0, 0, 80, 0, 142, 74, "$N走天阵跨乾位,使一招「天道无常」,抖臂发劲一掌攻向$n");
		setGesture(19, 4, 0, 0, 0, 0, 0, 0, 90, 0, 195, 74, "$N转地阵居坤位,一招「地震三岗」直取$n");
		setGesture(29, 4, 0, 0, 0, 0, 0, 0, 100, 0, 233, 74, "$N上风阵取巽位,一招「风起云涌」掌势变幻击向$n");
		setGesture(39, 0, 0, 5, 0, 0, 0, 0, 110, 0, 23, 75, "$N过云阵居震位,一式「云海茫茫」双掌交错击向$n$1");
		setGesture(49, 4, 0, 0, 0, 0, 0, 0, 120, 0, 71, 75, "$N脚下方位变幻,一招「飞龙居坎」左掌斜引右掌穿出,拍向$n$1");
		setGesture(59, 4, 0, 10, 0, 0, 0, 0, 100, 0, 128, 75, "$N脚踏八卦方位,一招「鸟翔归离」却步抽身双掌一前一后相继击向$n");
		setGesture(69, 4, 0, 5, 0, 0, 0, 0, 150, 0, 190, 75, "$N步法虽急但八卦方位丝毫不乱,一招「蜿盘退艮」守中带攻右掌划向$n$1");
		setGesture(79, 4, 0, 5, 0, 0, 0, 0, 180, 0, 0, 76, "$N身法越转越快,一瞬间踏遍天地风云四门,「四正四奇」连攻八掌");
		setGesture(89, 4, 0, 10, 0, 0, 0, 0, 220, 0, 59, 76, "$N默念口决,由归昧转无妄,自同人趋大有,一招「四开四阖」连出十六掌");

		r.skill(13).endbefore(here);

		r.skill(15).from(here);
		//游龙身法
		setGesture(135, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n暗运真气,一招「龙飞凤舞」远远避了开去");
		setGesture(175, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「游龙戏凤」,身影晃动早闪过一旁");
		setGesture(213, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一式「龙翔在天」,急跃而起,在空中一个转折落在丈外");
		setGesture(8, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n脚步错落,暗踏梅花桩,一招「龙游掠波」闪了开去");
		setGesture(55, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n身形连晃使一招「云龙三现」,连续三个空心斛斗挑了开去");

		r.skill(15).endbefore(here);

		r.skill(16).from(here);
		//飞蝶身法
		setGesture(123, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「乱花迷人眼」,身形微动,早已闪在一旁");
		setGesture(166, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n衣裾轻摆,一招「蝶舞绕梁归」避开这一招");
		setGesture(206, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n以手支颐,长叹一声「春深芳草尽」闪了开去");
		setGesture(248, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n使一招「山野花自红」,轻轻飘出丈外");
		setGesture(28, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n纤腰轻扭,一式「蝶逐花香语」,$N的凌历攻式尽皆落空");
		setGesture(79, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n衣袖轻扬一招「花痕思愁飞」,袖中飞出绚丽花瓣,一闪而过");

		r.skill(16).endbefore(here);

		r.skill(17).from(here);
		//花团鞭法
		setGesture(0, 3, 0, 0, 0, 0, 40, 0, 0, 0, 220, 78, "$N使一招「山花烂漫」,手中$w划个圈子罩向$n");
		setGesture(20, 3, 0, 0, 0, 0, 50, 0, 0, 0, 6, 79, "$N展眸轻笑,一式「春花解语」,轻飘飘地向$n的$1连击数鞭");
		setGesture(40, 2, 0, 0, 0, 0, 60, 0, 0, 0, 59, 79, "$N使一招「万紫嫣红」,鞭影错落鞭势杂踏,鞭梢刺向$n的$1");
		setGesture(50, 3, 0, 5, 0, 0, 60, 0, 0, 0, 112, 79, "$N举鞭过顶手持鞭梢,一式「花落流红」,手中$w卷向$n");
		setGesture(60, 3, 0, 0, 0, 0, 70, 0, 0, 0, 161, 79, "$N使一招「飞花逐蝶」,前鞭未收次鞭又至,一瞬间连抽十几鞭");
		setGesture(70, 3, 0, 10, 0, 0, 90, 0, 0, 0, 216, 79, "$N使一招「花调无声」,$w不带一点风声抽向$n,快得不可思议");
		setGesture(80, 2, 0, 0, 0, 0, 100, 0, 0, 0, 15, 80, "$N手中$w抖得笔直,一招「花径通幽」直刺向$n,鞭到中途突然转向斜刺");
		setGesture(100, 3, 0, 0, 0, 0, 120, 0, 0, 0, 150, 80, "$N身法提速,一招「花团锦簇」拟化千万条$w同时袭向$n,鞭影重叠,煞是好看");

		r.skill(17).endbefore(here);

		r.skill(18).from(here);
		//柳叶刀法
		setGesture(0, 1, 0, 0, 0, 0, 20, 0, 0, 0, 164, 80, "$N使一招「春风拂人醉」,手中$w轻飘飘地向$n的$1斩去");
		setGesture(20, 1, 0, 0, 0, 0, 40, 0, 0, 0, 214, 80, "$N轻舒玉手,$w随着一招「远山伴人痴」由下而上撩往$n的$1");
		setGesture(40, 2, 0, 5, 0, 0, 40, 0, 0, 0, 12, 81, "$N身形微转,一招「飞花逐人香」$w刀光不定,刺向$n的$1");
		setGesture(50, 1, 0, 0, 0, 0, 50, 0, 0, 0, 63, 81, "$N使一招「柳叶随人笑」,迅捷无伦地劈向$n的$1");
		setGesture(60, 1, 0, 0, 0, 0, 60, 0, 0, 0, 107, 81, "$N手中$w颤动,一招「倩影惹人怜」往$n的$1斜斜砍出");
		setGesture(70, 1, 0, 0, 0, 0, 65, 0, 0, 0, 155, 81, "$N提刀轻举,一招「芦雪碎人影」劈向$n$1");
		setGesture(80, 1, 0, 0, 0, 0, 70, 0, 0, 0, 193, 81, "$N移步侧身,使一招「彩蝶灼人衣」刀光闪闪斩向$n的$1");

		r.skill(18).endbefore(here);

		r.skill(19).from(here);
		//一剪梅花手
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 80, 0, 85, 82, "$N使一招「轻解罗裳」,对准$n的$1轻飘飘的扫去");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 60, 0, 129, 82, "$N扬起右手,一招「独上兰舟」便往$n的$1拍去");
		setGesture(20, 3, 0, 0, 0, 0, 0, 0, 90, 0, 171, 82, "$N左手虚晃,右手「月满西楼」往$n的$1击出");
		setGesture(20, 5, 0, 0, 0, 0, 0, 0, 100, 0, 211, 82, "$N左手微分,右手一长使出一招「雁字回时」,抓向$n的$1");
		setGesture(40, 3, 0, 0, 0, 0, 0, 0, 120, 0, 6, 83, "$N倏地一个转身,双手一挑「一种相思」直掼$n$1");
		setGesture(40, 0, 0, 0, 0, 0, 0, 0, 130, 0, 50, 83, "$N左手虚晃,右掌飘飘,一招「两处闲愁」击向$n$1");
		setGesture(100, 5, 0, 0, 0, 0, 0, 0, 170, 0, 95, 83, "$N右手在$n$1划过,随后一招「才下眉头」左手又向同一方位抓到");
		setGesture(100, 0, 0, 0, 0, 0, 0, 0, 180, 0, 153, 83, "$N左手虚晃,右手握成拳,一招「却上心头」击向$n前胸");

		r.skill(19).endbefore(here);

		r.skill(21).from(here);
		//鹤翔身法
		setGesture(216, 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n展动身法,一招「鹤舞白沙」闪了开去");
		setGesture(252, 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「鹤舞九天」冲天而起,跃出丈外");
		setGesture(32, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n使一招「梅妻鹤子」,脚下倒踩梅花桩一下绕到$N身后");
		setGesture(82, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n斜身一让,一招「乳鹤归巢」斜飞数丈,脚一点地又飘了回来");
		setGesture(137, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「鹤影参云」,斜飞而起,半空中一个倒卷帘轻轻落下");
		setGesture(190, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「鹤隐南山」急向后退,直退出丈外,忽又如大鸟般疾扑而回");

		r.skill(21).endbefore(here);

		r.skill(23).from(here);
		//乱披风杖法
		setGesture(0, 3, 0, 0, 0, 0, 40, 0, 40, 0, 91, 85, "$N一招「披风带雨」,手中$w搂头盖顶砸向$n");
		setGesture(19, 3, 0, 0, 0, 0, 40, 0, 80, 0, 131, 85, "$N使一招「细雨斜风」,舞动$w斜肩带背击向$n$1");
		setGesture(29, 3, 0, 0, 0, 0, 60, 0, 60, 0, 175, 85, "$N手中$w一挺,一招「八面来风」连出八杖,杖杖不离$n$1");
		setGesture(39, 3, 0, 0, 0, 0, 80, 0, 40, 0, 226, 85, "$N招式大开大阖,一式「泼墨写意」连消带打砸向$n");
		setGesture(49, 3, 0, 0, 0, 0, 80, 0, 60, 0, 16, 86, "$N一招「乱石嶙峋」,手中$w波波折折地攻向$n");
		setGesture(59, 3, 0, 5, 246, 0, 120, 0, 20, 0, 58, 86, "$N手握杖尾,$w自背后扳出,一招「断砸山」带动劲风挥向$n");
		setGesture(69, 2, 0, 10, 0, 0, 80, 0, 0, 0, 111, 86, "$N手中$w一抖,竟单凭腕力点出「画龙点睛」,杖尾刺向$n$1");
		setGesture(79, 3, 0, 5, 0, 241, 130, 0, 0, 0, 164, 86, "$N一招「弯弓射雕」,手中$w脱手飞出,如箭矢般飞击$n");
		setGesture(149, 3, 0, 15, 250, 230, 0, 1, 0, 0, 164, 86, "$N「笔走龙蛇」,$w竟然如同一条软鞭,一瞬间数鞭连抽$n");

		r.skill(23).endbefore(here);

		r.skill(24).from(here);
		//太祖长拳
		setGesture(0, 3, 0, 5, 0, 0, 0, 0, 80, 0, 31, 87, "$N双臂直上直下连续三击,正合「击鼓三通」之拳理");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 60, 0, 77, 87, "$N一招「帝斩白蛇」,右拳变掌向$n$1横扫过去");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 40, 0, 119, 87, "$N一招「冲锋陷阵」,两拳虎口相对猛力撞向$n");
		setGesture(0, 5, 0, 15, 10, 10, 0, 0, 100, 0, 161, 87, "$N坐马沉腰,沉肩发力,一招「暮鼓晨钟」,拳劲大得异乎寻常");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 70, 0, 215, 87, "$N使一招「黄袍加身」,双拳一立垫步拧腰打向$n");
		setGesture(0, 0, 0, 10, 0, 0, 0, 0, 50, 0, 3, 88, "$N左拳虚晃,右拳一招「黑虎偷心」直捣$n胸口");

		r.skill(24).endbefore(here);

		r.skill(27).from(here);
		//无法拳
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 40, 0, 107, 88, "$N一招「无法无天」,左手虚晃右拳直击$n前胸");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 40, 0, 149, 88, "$N右拳一立,左拳一招「无法无章」竟不按常理反向挥出");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 30, 0, 199, 88, "$N一招「无依无据」双拳连环击向$n$1");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 20, 0, 234, 88, "$N哈哈大笑,笑声中一招「无法无规」双拳分击$n右脑与后臀,实是怪异");
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 60, 0, 41, 89, "$N一招「无章可寻」,左拳后发先至右拳先发后至,齐向$n袭来");
		setGesture(80, 3, 0, 0, 0, 0, 0, 0, 120, 0, 41, 89, "$N一式「无坚不摧」,招式很平常,但$n总觉得有什么不对劲");
		setGesture(120, 3, 0, 0, 0, 0, 0, 0, 150, 0, 41, 89, "$N运起扶桑忍术,一招「无中生有」,看似没有出拳,但$n仍感到有拳招袭来");

		r.skill(27).endbefore(here);

		r.skill(28).from(here);
		//无影遁形
		setGesture(110, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「无影无踪」倏地闪在一旁");
		setGesture(141, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n身形急转,一招「暗无天日」绕到$N背后");
		setGesture(179, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「移形换位」,不见迈步却避到七尺之外");
		setGesture(221, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n高蹿低伏,一式「半隐半现」一下子不见了身影");
		setGesture(9, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一跺脚,一招「天魔出世」,一阵烟幕后随即不知去向");
		setGesture(58, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「无声无息」,一扭身与周围景色融成一体,$N竟不知如何是好");
		setGesture(99, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n引出影子替身接招,自己一式「无影无形」闪到一旁");

		r.skill(28).endbefore(here);

//		GmudGame.getInstance().xdata.put("三连斩起始点", here);

		//旋风三连斩
		setGesture(0, 1, 0, 0, 0, 0, 60, 0, 40, 0, 157, 90, "$N大喝一声「牙！」,疾冲而至一刀平平地斩向$n胸前");
		setGesture(0, 1, 0, 0, 0, 0, 80, 0, 50, 0, 205, 90, "两人身形一合乍分,$N又喝道「角！」,间不容发之际劈出一刀");
		setGesture(0, 1, 0, 0, 0, 0, 90, 0, 60, 0, 4, 91, "$N运气暴喝「磷！」又是一刀从$n身后斜劈而至,实乃不可思议");

		r.skill(29).from(here);
		//89 川枫一刀流
		setGesture(0, 1, 0, 0, 0, 0, 40, 0, 40, 0, 160, 91, "$N双手握刀,吐气扬声,一招「合气斩」集中全身力气斩向$n");
		setGesture(20, 1, 0, 251, 0, 0, 50, 0, 50, 0, 213, 91, "$N一招「风烈斩」,刀刃闪烁带起一股旋风,直劈$n,竟势不可挡");
		setGesture(30, 1, 0, 0, 0, 0, 50, 0, 60, 0, 13, 92, "$N忽地高高跃起,一招「落燕斩」从空中头下脚上的向$n力劈");
		setGesture(50, 1, 0, 246, 0, 0, 65, 0, 0, 0, 67, 92, "$N一招「二角罗斩」,以刀划地,疾冲向$n,两人身形交错间一道刀光斜刺飞出");
		setGesture(60, 1, 0, 251, 0, 0, 80, 0, 0, 0, 135, 92, "$N刀光闪动,竟不看$n的武功来路,一式「弧光斩」在身前划一道光弧,竟后发先至");
		setGesture(70, 2, 0, 5, 0, 0, 50, 0, 0, 0, 207, 92, "$N手中$w忽然脱手飞掷,竟然是一招「烈风手里剑」,当作暗器掷了过来");
		setGesture(80, 1, 0, 0, 0, 0, 90, 0, 0, 0, 14, 93, "$N引刀向后,忽地翻为阳手,一招「樱华斩」带起漫天花雨由下而上斩向$n");
		setGesture(90, 1, 0, 251, 0, 0, 100, 0, 0, 0, 79, 93, "$N举刀过顶,大喝一声一招「裂地斩」却砍在地上,$n正诧异间一道刀气沿地而至");

		r.skill(29).endbefore(here);


//		GmudGame.getInstance().xdata.put("三环套月起始点", here);

		//97 三环套月
		setGesture(0, 2, 0, 5, 0, 0, 150, 0, 0, 0, 188, 93, "$N使出「三环套月」,左手抚剑把,右手托剑,剑尖闪动,一个圆弧向$n轻轻挑出");
		setGesture(0, 2, 0, 0, 0, 0, 180, 0, 0, 0, 1, 94, "然后$N移进一步,右手左招,左手右招,一剑接着挥出,不着一点停顿的痕迹");
		setGesture(0, 2, 0, 251, 0, 0, 220, 0, 0, 0, 66, 94, "紧接着$N手中剑又一次挥出,急点$n$1,这三剑剑势相联,剑气相叠,剑意相同");

		r.skill(30).from(here);
		//100 太极剑
		setGesture(0, 2, 0, 251, 0, 0, 20, 0, 0, 0, 121, 95, "$N右脚向前一步,左膝提起,$w向前上方划出一招「宿鸟投林」,刺向$n的$1");
		setGesture(9, 1, 0, 246, 5, 0, 20, 0, 0, 0, 187, 95, "只见$N一反身,手中$w向前划了一个大弧,使一招「流星赶月」,回劈$n的$1");
		setGesture(19, 2, 0, 251, 5, 5, 20, 0, 0, 0, 253, 95, "$N提起左腿,转身垫步,右脚跟进,一招「黄蜂入洞」,$w中宫直进,刺向$n的$1");
		setGesture(29, 1, 0, 0, 0, 10, 30, 0, 0, 0, 65, 96, "$N跟进一招「燕子抄水」,$w自上而下划出一个大弧,平平地向$n的$1挥去");
		setGesture(39, 1, 0, 0, 25, 10, 30, 0, 0, 0, 130, 96, "$N摆一个左虚步,手中$w顺势划出一个整圆,一式「小魁星」撩向$n的$1");
		setGesture(49, 2, 0, 0, 10, 10, 30, 0, 20, 0, 193, 96, "$N左脚前进一步,右手$w一招「顺水推舟」,剑势绵绵,向前刺向$n的$1");
		setGesture(59, 2, 0, 0, 0, 15, 40, 0, 0, 0, 255, 96, "$N右脚后撤一步,一转身,右手$w向后反击,一招「大鹏展翅」,抹向$n的$1");
		setGesture(69, 2, 0, 0, 0, 20, 50, 0, 0, 0, 255, 97, "$N反崩上前,右手$w斜刺,一式「大魁星」,左手作剑指向$n的$1");
		setGesture(79, 2, 0, 0, 251, 0, 50, 0, 0, 0, 64, 97, "$N双脚并步,身体立起,双手持$w,一招「白猿献果」,向前平平刺向$n的$1");
		setGesture(89, 2, 0, 5, 246, 246, 60, 0, 0, 0, 129, 97, "$N向前连跳两步,一招「野马跳涧」,$w向前平刺两剑,点向$n的穴道");
		setGesture(99, 1, 0, 5, 0, 0, 50, 0, 0, 0, 189, 97, "$N右脚向前垫步,一招「海底捞月」,$w由上向后划一个大弧,向前撩向$n的下盘");
		setGesture(109, 2, 0, 0, 0, 0, 60, 0, 30, 0, 3, 98, "$N左脚踏实,右脚虚点,一招「仙人指路」,右手$w带着一团剑花,逼向$n的$1");
		setGesture(119, 1, 0, 0, 0, 5, 70, 0, 50, 0, 70, 98, "$N微一凝神,一招「探海式」,右脚独立,左膝提起,$w向前抡劈$n");
		setGesture(129, 1, 0, 0, 5, 5, 70, 0, 80, 0, 127, 98, "$N一招「右拦扫」,一招「左拦扫」,剑锋平指,一气呵成横扫$n");
		setGesture(139, 2, 0, 0, 15, 0, 85, 0, 40, 0, 183, 98, "$N心神不乱,顺手拔出腰间$w,一招太极剑法「圆转如意」,斜斜划圈刺向$n");
		setGesture(149, 2, 0, 5, 251, 251, 95, 0, 50, 0, 249, 98, "$N向前跨上一步,左手剑诀,右手$w使出一式「指南针」,剑尖直刺$n的前胸");
		setGesture(159, 2, 0, 0, 251, 251, 115, 0, 0, 0, 59, 99, "$N一招「射雁式」,左脚跃步落地,$w回抽,不缓不急,反手勾向$n的$1");
		setGesture(169, 2, 0, 10, 251, 251, 115, 0, 20, 0, 120, 99, "$N一招「却步抽剑」,左脚跃步落地,引$n进前,接着$w回抽,反手轻点$n$1");
		setGesture(179, 2, 0, 0, 0, 15, 95, 0, 50, 0, 185, 99, "$N右腿半屈般蹲,一招「如封似闭」,捏了个剑诀,剑尖虚指,转身撩向$n的$1");
		setGesture(189, 2, 0, 5, 10, 0, 125, 0, 80, 0, 252, 99, "$N一招「燕子掠波」,$w自上而下划出一个大弧,平平地向$n挥去");
		setGesture(199, 2, 0, 15, 241, 241, 155, 0, 100, 0, 53, 100, "$N回身拧腰,右手虚抱,一招「拨云瞻日」,$w中宫直进,中正平和地刺向$n");

		r.skill(30).endbefore(here);

//		GmudGame.getInstance().xdata.put("阳诀起始点", here);

		setGesture(0, 4, 0, 0, 246, 246, 0, 0, 38, 2, 144, 100, "$N招式阴阳变化,忽地右拳翻出,左拳沉腰,发出太极刚劲,一式「搬拦锤」直向$n捶去");
		setGesture(0, 4, 0, 0, 246, 246, 0, 0, 38, 2, 219, 100, "$N招式阴阳变化,忽地左拳翻出,右拳沉腰,发出太极刚劲,一式「指掌锤」直向$n捶去");

		r.skill(31).from(here);
		//太极拳
		setGesture(0, 4, 0, 0, 5, 5, 0, 0, 20, 0, 2, 102, "$N接着一招「揽雀尾」,双手划了个半圈,左阴右阳,按向$n的前胸");
		setGesture(10, 4, 0, 0, 5, 5, 0, 0, 20, 0, 33, 101, "$N左脚尖点地,右手向右上方划弧,一招「单鞭」甩向$n的下巴");
		setGesture(20, 2, 0, 0, 5, 5, 0, 0, 30, 0, 60, 102, "$N变招「提手上势」,两臂慢慢提起至胸前,左臂半环,右臂直伸,插向$n的左眼");
		setGesture(30, 2, 0, 0, 5, 5, 0, 0, 30, 0, 129, 102, "$N单脚独立,左手虚按,右手使一招「白鹤亮翅」,变拳成抓向$n的$1插去");
		setGesture(40, 4, 0, 0, 10, 10, 0, 0, 40, 0, 193, 102, "$N右臂半环,左手内旋,一招「手挥琵琶」,十指虚张,缓缓挥向$n的左臂");
		setGesture(40, 4, 0, 0, 5, 5, 0, 0, 40, 0, 0, 103, "$N右腿伸直,左手虚划,接着右臂外旋搬出一记「进步搬拦锤」击向$n的左脚");
		setGesture(60, 4, 0, 0, 10, 10, 0, 0, 50, 0, 67, 103, "$N右脚虚立,左手画圈后抚,一招「高探马」,右手圆转向前,朝$n面门挥去");
		setGesture(60, 4, 0, 0, 15, 15, 0, 0, 50, 0, 132, 103, "当下$N一招「斜飞势」,将$n力量引偏,双拳内划,合阴阳两股劲力推向$n");
		setGesture(70, 4, 0, 0, 5, 5, 0, 0, 60, 0, 196, 103, "$N左手变掌横于胸前,右手握拳由肘下穿出,一招「肘底看锤」,锤向$n的裆部");
		setGesture(80, 4, 0, 0, 10, 10, 0, 0, 60, 0, 8, 104, "$N左脚前踏半步,右手虚张使一招「海底针」,五指由下向上戳向$n的裆部");
		setGesture(90, 4, 0, 0, 0, 0, 0, 0, 70, 0, 73, 104, "$N进步虚踏,双手握拳划弧挥出,使一式「玉女穿梭」,顺着$n手臂直上,打向$n");
		setGesture(100, 4, 0, 0, 10, 10, 0, 0, 80, 0, 142, 104, "$N使出一招「云手」,左手高,右手低,一个圆圈已将$n全身套住,太极柔劲随即发出");
		setGesture(110, 4, 0, 0, 0, 0, 0, 0, 130, 0, 215, 104, "$N立半马步,坐腿、松胯、旋腰、扣膝,力发于腰,一招「马步靠」,靠向$n的前胸");
		setGesture(120, 4, 0, 0, 5, 5, 0, 0, 180, 0, 30, 105, "$N双手伸开,上身划出一个大圆弧,一招「转身摆莲」,将$n笼罩在重重太极圈中");
		setGesture(130, 4, 0, 0, 5, 5, 0, 0, 220, 0, 100, 105, "$N脚踏七星方位,左虚右,双拳交叉成十字,一招「进步七星」,向$n的右手推去");
		setGesture(140, 4, 0, 0, 10, 10, 0, 0, 250, 0, 169, 105, "$N施出「转身搬拦捶」,上体右转,右拳由下向上经左臂内侧搬向$n的前胸");
		setGesture(150, 4, 0, 0, 5, 5, 0, 0, 24, 1, 234, 105, "$N来个「野马分鬃」,转向$n身后,右前左后,两臂平伸在$n身上发劲一靠");
		setGesture(160, 4, 0, 0, 15, 15, 0, 0, 94, 1, 42, 106, "$N左右手臂外旋变掌,两手交叉,继而左右分开,成半招「如封似闭」推向$n前胸");
		setGesture(170, 4, 0, 0, 10, 10, 0, 0, 124, 1, 112, 106, "$N上体微右转,屈膝坐胯,出招「十字手」,两臂微内旋,分别向$n体两侧划弧发掌");

		r.skill(31).endbefore(here);

		r.skill(33).from(here);
		//万流归一
		setGesture(195, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "只见$n一招「白鹤冲天」,身体向上笔直地纵起丈余,躲过了$N这一招");
		setGesture(0, 107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一个「鹞子翻身」,向后纵出数丈之远,避开了$N的凌厉攻势");
		setGesture(55, 107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n使出「大鹏展翅」,向一旁飘然纵出,轻轻着地");
		setGesture(98, 107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「溪流归海」,一个抢步跨出数尺,避开$N这招");
		setGesture(145, 107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n使一招「叶落归根」,上半身急向后仰,于间不容发之际闪了开去");

		r.skill(33).endbefore(here);

		r.skill(34).from(here);
		//玄虚刀法
		setGesture(0, 1, 0, 0, 0, 0, 30, 0, 0, 0, 22, 108, "$N刀锋斜引,身体跃起丈许,一招「劈风展翅」,手中的$w向$n横劈过去");
		setGesture(0, 1, 0, 0, 0, 0, 40, 0, 0, 0, 84, 108, "$N一招「风拂山岗」,手中$w向$n的下盘划去,招未使老,忽又直挑其$1");
		setGesture(0, 1, 0, 5, 0, 0, 30, 0, 0, 0, 146, 108, "$N斜跨两步,抢到$n左侧,一招「抽刀断水」,自左向右平平横扫$n的$1");
		setGesture(0, 1, 0, 0, 0, 0, 45, 0, 0, 0, 208, 108, "$N一招「拨云见日」,向$n虚砍一刀,刀刃忽又转向$n的$1砍去");
		setGesture(0, 1, 0, 5, 0, 0, 50, 0, 0, 0, 7, 109, "$N身随刀进,青光闪跃,一招「苍鹰望月」,半途刀锋兜了个半圆,斜劈$n的右肩");
		setGesture(0, 1, 0, 10, 0, 0, 40, 0, 0, 0, 76, 109, "$N陡然身行飞起,一招「满天飞雪」,舞出万道刀光,向$n的$1掠去");
		setGesture(120, 2, 0, 12, 0, 0, 100, 0, 0, 0, 76, 109, "$N使出玄虚刀法最不可思议的一招「细雨安旋」,化刀为剑向$n的$1刺去");

		r.skill(34).endbefore(here);

		r.skill(35).from(here);
		//踏雪无痕
		setGesture(148, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「夕阳残雪」轻轻巧巧地避了开去");
		setGesture(185, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "只见$n身影一晃,一式「开阳薄雾」早已避在七尺之外");
		setGesture(233, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n使出「信步闲庭」,轻轻松松地闪过");
		setGesture(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n左足一点,一招「万里雪飘」腾空而起,避了开去");
		setGesture(56, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "可是$n使一招「踏雪无痕」,身子轻轻飘了开去");
		setGesture(98, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n身影微动,已经藉一招「雪影无踪」轻轻闪过");

		r.skill(35).endbefore(here);

		r.skill(37).from(here);
		//入门十三式
		setGesture(0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 190, 110, "$N双手握剑,一招「朝天式」奋力刺向$n的上盘");
		setGesture(0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 232, 110, "$N使一招「望月式」,撤剑拧身,翻身直刺$n的中盘");
		setGesture(0, 1, 0, 0, 0, 0, 25, 0, 0, 0, 21, 111, "$N大喝一声,一招「切藕式」,竟以剑作刀,猛力斜劈而下");
		setGesture(0, 1, 0, 0, 0, 0, 20, 0, 0, 0, 71, 111, "$N剑尖斜指,舞个剑花,忽地一招「抢地式」,反挑$n的下盘");
		setGesture(40, 2, 0, 0, 0, 0, 35, 0, 0, 0, 70, 100, "$N将剑柄下握,反手一勾,这是一招「第五式」,直刺$n的咽喉");
		setGesture(60, 2, 0, 0, 0, 0, 45, 0, 0, 0, 70, 100, "$N收回剑柄,剑身斜倾,一招「警策式」,刺向$n的裆部");
		setGesture(80, 2, 0, 0, 0, 5, 55, 0, 0, 0, 70, 100, "$N虚晃一招「遄飞式」一瞬间连舞三剑,忽的其中一剑刺向$n的$1");
		setGesture(100, 0, 0, 1, 5, 10, 65, 0, 0, 0, 70, 100, "$N剑尖入地,扬出漫天尘沙,这是一招「撷英式」,专门攻其不备");
		setGesture(120, 2, 0, 3, 10, 15, 75, 0, 0, 0, 70, 100, "$N单手持剑斜跨马步,一招「闪步式」,刺向$n的$1");
		setGesture(140, 2, 0, 5, 20, 25, 85, 0, 0, 0, 70, 100, "$N腰身微躬,$w斜指,看似雪山剑法起手式,实际上是一招「搏兔式」");

		r.skill(37).endbefore(here);

		r.skill(38).from(here);
		//雪山剑法
		setGesture(0, 2, 0, 0, 0, 0, 30, 0, 0, 0, 245, 111, "$N腰身微躬,$w斜指,乃是七十二路雪山剑法的起手式「老梅迎客」");
		setGesture(30, 2, 0, 2, 0, 0, 40, 0, 0, 0, 48, 112, "$N剑尖倏地翻上,斜斜刺向$n$1,正是雪山剑法中的一招「老枝横斜」");
		setGesture(40, 2, 0, 5, 0, 0, 45, 0, 0, 0, 109, 112, "$N忽地发足急奔,直冲到$n面前,电光火时间一招「明驼骏足」猛地刺出");
		setGesture(60, 1, 0, 3, 0, 0, 50, 0, 0, 0, 172, 112, "$N剑光闪动,一招「云横西岭」,一片剑幕斜斜罩向$n");
		setGesture(70, 2, 0, 5, 0, 0, 50, 0, 0, 0, 219, 112, "$N横剑胸前,忽地一招「明月羌笛」,剑带笛音,直刺$n$1");
		setGesture(80, 1, 0, 7, 0, 0, 60, 0, 0, 0, 13, 113, "$N一招「暗香疏影」,剑式错落,剑刃若有若无的斜削过来");
		setGesture(95, 2, 0, 7, 0, 0, 60, 0, 0, 0, 64, 113, "$N抢上三步,一式「雪泥鸿爪」挺剑刺出,谁料中途突然变招,带转剑锋,斜削敌喉");
		setGesture(90, 2, 0, 5, 0, 0, 80, 0, 0, 0, 136, 113, "$N一招「月色昏黄」,使得若有若无,蒙蒙胧胧,当真是得了雪山剑法的神髓");
		setGesture(110, 2, 0, 8, 0, 0, 80, 0, 0, 0, 202, 113, "$N横劈斜刺,一瞬间不知刺出多少剑,这招「风沙莽莽」真有天地变色之势");
		setGesture(130, 2, 0, 10, 0, 0, 90, 0, 0, 0, 11, 114, "$N一招「梅雪争春」,剑尖剑锋齐用,剑尖是雪点,剑锋乃梅枝,向$n错落攻来");

		r.skill(38).endbefore(here);

		r.skill(39).from(here);
		//雪影擒拿手
		setGesture(0, 3, 0, 0, 0, 0, 0, 0, 110, 0, 176, 114, "$N一招「长者折梅」,双掌簸张,夹着一阵寒气直取$n$1");
		setGesture(19, 3, 0, 0, 0, 0, 0, 0, 120, 0, 225, 114, "$N一招「拨云见日」,左掌划个圈子,右手变掌成抓,倏地从圈中击出");
		setGesture(39, 3, 0, 5, 0, 0, 0, 0, 150, 0, 29, 115, "$N使一招「漫天飞雪」,双掌上下飞舞,夹杂着冰雪之势直取$n咽喉");
		setGesture(60, 1, 0, 10, 0, 0, 0, 0, 150, 0, 88, 115, "$N逆运雪山心法,脸露笑容,一招「冰谷初阳」从不可思议的角度抓向$n");
		setGesture(70, 3, 0, 5, 0, 0, 0, 0, 180, 0, 151, 115, "$N一招「飞雪如虹」,忽地转到$n身后,直取$n背心灵台穴");
		setGesture(85, 3, 0, 5, 251, 0, 0, 0, 180, 0, 202, 115, "$N左手成鹰爪右手成鹤啄,忽地右手翻为虎爪左手变为龙形,正是那招「风翻云变」");
		setGesture(95, 3, 0, 0, 0, 0, 0, 0, 200, 0, 19, 116, "$N展动身形使出「雪落无声」,高高跃起,轻飘飘地一掌击向$n");
		setGesture(110, 3, 0, 10, 251, 251, 0, 0, 250, 0, 74, 116, "$N双掌变得雪白,一招「冰封地彻」攻向$n,一时间$n上盘七处要穴堪忧");

		r.skill(39).endbefore(here);

		r.skill(40).from(here);
		//猛虎拳
		setGesture(0, 3, 0, 5, 251, 251, 0, 0, 100, 0, 15, 117, "$N一式「虎膝击」，左膝刚至右膝又到，竟欲将$n击飞");
		setGesture(19, 3, 0, 5, 0, 0, 0, 0, 120, 0, 64, 117, "$N急退几步，忽地一招「恶虎翻身」，返身两拳击向$n的$1");
		setGesture(39, 4, 0, 8, 251, 251, 0, 0, 120, 0, 117, 117, "$N一招「猛虎硬上山」，一拳击向$n，气势汹涌，莫可抵御");
		setGesture(49, 1, 0, 8, 251, 251, 0, 0, 150, 0, 170, 117, "$N双拳交错，一招「猛虎剪手」奋力击出，直欲将$n剪为两段");
		setGesture(69, 3, 0, 5, 246, 246, 0, 0, 180, 0, 225, 117, "$N一招「黄金之踵落」，高高跃起，一腿疾踢向$n的$1，破空之声大作");
		setGesture(79, 3, 0, 10, 251, 251, 0, 0, 200, 0, 32, 118, "$N使一招「恶虎拦路」，封住$n全部退路，紧跟着一拳当胸打到");
		setGesture(89, 3, 0, 10, 246, 246, 0, 0, 240, 0, 89, 118, "$N虎吼一声，使一招「猛虎上升拳」，肩肘腕胯膝竟无一处不可伤敌");
		setGesture(99, 4, 0, 2, 251, 251, 0, 0, 240, 0, 150, 118, "$N暗运真气，使一招「龙虎破」，携一股灼热内力向$n猛击而来");
		setGesture(109, 4, 0, 5, 251, 251, 0, 0, 4, 1, 207, 118, "$N一式「死亡旋风」，将一股强劲内力形成漩涡，呼啸向$n击去");
		setGesture(119, 3, 0, 10, 246, 246, 0, 0, 24, 1, 8, 119, "$N使一招「猛虎摆尾」，转身踢腿，一腿接一腿向$n下盘猛攻八招");
		setGesture(129, 3, 0, 15, 244, 244, 0, 0, 64, 1, 67, 119, "$N呼喝一声，一招「虎烈杀」拳肘齐施，如狂风暴雨般向$n连攻十六拳");

		r.skill(40).endbefore(here);

		r.skill(45).from(here);
		//打狗扳法
		setGesture(0, 3, 0, 0, 0, 0, 60, 0, 60, 0, 175, 85, "$N一式「扳打狗头」，手中$w以迅猛之势向$n头顶击去");
		setGesture(30, 3, 0, 0, 0, 0, 100, 0, 40, 0, 226, 85, "$N一招「反截狗臀」，倏地跳至身后，$w横扫$n臀部");
		setGesture(50, 3, 0, 0, 0, 0, 100, 0, 60, 0, 16, 86, "$N高高跃起，一招「按狗低头」，扳头向敌后颈按落");
		setGesture(70, 3, 0, 5, 246, 0, 180, 0, 20, 0, 58, 86, "$N手中扳头倏地伸出，轻轻向下按落，一招「压扁狗背」，内劲朝$n冲击而出");
		setGesture(90, 2, 0, 10, 0, 0, 200, 0, 0, 0, 111, 86, "$N手中$w伸出，一式「獒口夺扳」右手二指取目，足翻压扳，夺回兵器击向$n");
		setGesture(110, 3, 0, 5, 0, 241, 220, 0, 0, 0, 164, 86, "$N运气于扳，一招「天下无狗」八方皆是扳，劲力所至甚广，令人难以抵挡");
		setGesture(150, 5, 0, 15, 50, 241, 10, 1, 0, 0, 164, 86, "$N将$w舞作齿轮，一招「扳门弄狗」像犬牙交错般向$n的$1撕搅而去");

		r.skill(45).endbefore(here);

		r.skill(46).from(here);
		//凌波微步
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n连踩虚空，在不可思议的半空中突然隐去身影，一式「罗袜生尘」，飘然落地");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n闪动身形，翩然若惊飞的鸿雁，一式「翩若惊鸿」远远闪开");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n丹田内丹急速运转二十四圈，一式「轻云蔽月」令身形渐渐模糊，$N打了个空");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n两掌下按，一招「体迅飞凫」，由四心发出强大外气压向地面，腾空而起");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n内劲环绕脚上，连踩易经六十四卦奇妙步法「飘忽若神」，轻松闪避");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n运气三十六转，不退反进，却莫名闪开，正是那招「流风回雪」");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一式「婉若游龙」，缓慢行进，惬意如龙，敌人却始终打不上$n");

		r.skill(46).endbefore(here);

		r.skill(47).from(here);
		//鹰爪功
		setGesture(0, 5, 0, 0, 0, 0, 0, 0, 60, 0, 15, 117, "$N使一招「苍鹰探爪」，双爪交错连环抓向$n的$1");
		setGesture(19, 5, 0, 5, 0, 0, 0, 0, 80, 0, 64, 117, "$N一式「雄鹰望月」，弓步拧身反手抓向$n的$1");
		setGesture(39, 5, 0, 8, 90, 10, 0, 0, 120, 0, 117, 117, "$N伏地滑行，一式「拨云瞻日」，上手袭向膻中大穴，下手反抓$n的裆部");
		setGesture(49, 5, 0, 8, 131, 50, 0, 0, 140, 0, 170, 117, "$N腾空而起，半空中一个筋斗，一式「凶鹰逐兔」，猛抓$n的$1");
		setGesture(59, 5, 0, 10, 146, 100, 0, 0, 150, 0, 225, 117, "$N单腿直立，双臂平伸，一式「雄鹰展翅」，双爪一前一后抓向$n");
		setGesture(69, 5, 0, 12, 151, 120, 0, 0, 190, 0, 32, 118, "$N双爪交错上举，使一式「迎风振翼」，分别袭向$n左右腋空门");
		setGesture(79, 5, 0, 10, 146, 150, 0, 0, 210, 0, 89, 118, "$N使一招「鹰击长空」，身形斗然而起，双爪凌空抓向$n");
		setGesture(89, 5, 0, 8, 151, 250, 0, 0, 10, 1, 150, 118, "$N一招「错骨擒拿」，手臂暴涨一尺，右爪翻出已搭上$n的$1");
		setGesture(99, 3, 0, 5, 151, 230, 0, 0, 250, 0, 207, 118, "$N一招「鹰扬万里」，翻爪成掌，一股雄浑无比的气流直袭$n的$1");

		r.skill(47).endbefore(here);

		r.skill(48).from(here);
		//青翼绝尘
		//i2=1:反伤;i2=2:反呆
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n身影一闪，有如「风驰电掣」一般，不见了踪影");
		setGesture(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n「兔走乌飞」，几个跳跃后，轻巧地闪开了");
		setGesture(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一式「迎风起翼」，以退为进，竟然从$N头顶上斜飞了出去");
		setGesture(180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n一招「大空翼」，飞起一脚踢向$N的$1，同时巧妙利用反作用力躲开了攻击");
		setGesture(150, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n哈哈一笑，顿时「飞沙走石」，$N根本看不到$n的所在，慌忙之下却被点了穴道！");
		setGesture(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n双掌按地，一招「龙翰凤翼」，竟然凭空出现了一对青色翅膀，顷刻间腾空而起");
		setGesture(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n嘿嘿嘿一阵冷笑，$N还没反应过来已经看不到踪影，这招「不翼而飞」实在高明");
		setGesture(160, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "$n青翼一扬，闪到$N身后，亮出尖锐的犬齿，狠狠地朝$N的后颈咬了下去，这就是「吸血杀手」的本色！");

		r.skill(48).endbefore(here);
	}
}
